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When a zero turns up, the player has two options: Reclaim half the bet and lose the other half. Leave the bet (en prison = in prison) for the next spin of the roulette wheel for an all or nothing gamble. If the subsequent spin is again zero, or does not match the imprisoned bet, then the whole bet is lost. Zero is neither red nor black, high (passe) nor low (manque) in roulette, nor is it counted as either even or odd. Mathematically, zero is even, but if roulette treated it as such, then pair would be marginally an odds-on bet paying off at even money, which would be a loss to the house. ------------------------------------------------------------------
The first dozen covers numbers 1-12, the second covers 13-24, and the third covers 25-36. On a table, you'll find this bet located in-between the even money bets and the inside numbers. Just like a column bet, a single dozen will payout at 2 to 1. Say a single-number bet has a 35:1 payout, and you betR$1. If you win, you'll get your money back plusR$35. Another example: If you win aR$100 bet (for a 35:1 payout), you get a total of $3,600 ($3,500 profit plus theR$100 you initially bet). |
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